Building Excitement for Going Back to School – School Supplies


Back when I was going to school, my parents used to get a list of school supplies from my teachers that definitively stated all of the items that I would need for the entire school year. This always resulted is us running from store to store in August to try and get the exact brand of facial tissue listed, or the impossible to find colour of markers that seemed to only be sold in 3’s when the list explicably stated that we needed 5’s.

While I’m sure all of this running around to fulfill a seemingly endless list of school supplies caused some headaches and stress for my parents, I can’t help but feel a little sad that I don’t get to do this with my children as they prepare to go back to school. Due to the practice of most schools now simply charging a flat fee to each student for  their school supplies, we are now no longer responsible for gearing our kids up to go back to school.

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Views on Video Games – Gaming Disorder

Charge your controllers everyone, video game debates just got a whole lot more interesting. The World Health Organization recently added ‘Gaming Disorder’ to their list of medical diagnoses, which means that by 2022, video game addiction will be officially recognized as a mental health condition. This addition could potentially lead to a number of changes within the medical community due to the fact that health care professionals and organizations often use the WHO’s classifications to help them decide on treatments and research.

Here is how the World Health Organization defines ‘gaming disorder’:

Gaming disorder is characterized by a pattern of persistent or recurrent gaming behaviour (‘digital gaming’ or ‘video-gaming’), which may be online (i.e., over the internet) or offline, manifested by:

1) impaired control over gaming (e.g., onset, frequency, intensity, duration, termination, context);

2) increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities; and

3) continuation or escalation of gaming despite the occurrence of negative consequences.

The behaviour pattern is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning. The pattern of gaming behaviour may be continuous or episodic and recurrent. The gaming behaviour and other features are normally evident over a period of at least 12 months in order for a diagnosis to be assigned, although the required duration may be shortened if all diagnostic requirements are met and symptoms are severe.

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School Memory Box Tips

A couple years ago, my parents were de-cluttering their house when they came across my school memory box. Looking at all the items inside brought back many memories that I had totally forgot about.

 In my own life at that time, my daughter was in kindergarten and my son was full time in daycare. So the timing could have not been any more perfect. I was able to reflect on which items meant the most to me and internally visualize what my children may one day appreciate.

Based on my own experiences, below please find 5 tips for managing school memory boxes and a questionnaire of fun questions to ask your child.

Click to open the template for This is Me In Grade XX.

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9 Fun and Budgetwise Family Summer Activities

Here are 9 budget conscious choices for family fun summer activities to ensure a successful staycation!

As nothing brings more joy to school-aged kids than summer break. Nothing brings more planning to parents than finding day camps or babysitters to fill in these non-school days.

But rest assured, the first day of summer vacation, your kids will be asking ‘What are we doing today?’

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